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	<title>CH Video Games Weekly: Human Giant and Halo</title>
	<pubDate>Tue, 04 Dec 2007 14:19:34 -0500</pubDate>
	<link>http://www.collegehumor.com/article:1745691</link>
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    		<![CDATA[<a href="http://www.collegehumor.com/article/tag:a-winner-is-you"><div class="center_a3 large_a3 noborder_a3"><img src="http://0.media.collegehumor.com/collegehumor/ch6/a/4/collegehumor.e4feae5a8899b388335594f42ca5cbcd.jpg" width="336" /></div></a><br  /><div align="center">Jeff Rubin has MTV's Human Giant over for the only talk show where nobody makes eye contact.<br  /><br  /><object width="312" height="234" data="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1792106&fullscreen=1" type="application/x-shockwave-flash"><param value="true" name="allowfullscreen" /><param value="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1792106&fullscreen=1" quality="best" name="movie" /></object></div></param></param></>
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    		Written 2007-12-04 14:19:34    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1744695</guid>
	<title>It's-a CH Video Games Weekly</title>
	<pubDate>Fri, 16 Nov 2007 10:12:49 -0500</pubDate>
	<link>http://www.collegehumor.com/article:1744695</link>
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    		<![CDATA[<em>My guest this week is Justin Ouellette, <a href="http://chromogenic.net/" target="_blank">photographer</a> and developer at CollegeHumor's sister site <a href="http://vimeo.com" target="_blank">Vimeo</a>.</em><br   /><br   /><div class="center_a3 large_a3 noborder_a3"><img src="http://3.media.collegehumor.com/collegehumor/ch6/2/7/collegehumor.0e763b22fb10020a9a17c077b47d2dd9.jpg" width="336"  /></div><strong><br   /><br   />TALKING POINT: <em>Mario Galaxy</em> was released less than a week ago, and<br   />nearly everyone is already calling it a classic. Where does it fit into the<br   />Mario pantheon?</strong><br   /><br   /><strong>Jeff:</strong> Besides abortion, no issue divides our nation quite like "which<br   />is the best Mario?" It may be too soon to tell exactly where <em>Galaxy</em> falls,<br   />but I'm thinking between above <em>Mario 64 </em>but below <em>Mario World </em>and <em>Super<br   />Mario Brothers</em> 1 and 3.<br   /><br   />[upload:2538284:small:right:The levels in Mario Galaxy make world 4 of Mario<br   />3 look like world 5 of Mario 1!]<strong>Justin:</strong> <em>Mario 64</em> seemed<br   />great when it came out, but it's the only game in the series that has aged poorly.<br   /><br   /><br   /><strong>Jeff:</strong> That's only because Nintendo made the ice world theme<br   />The Macarena. Also, <em>Mario 64</em> and <em>Mario Sunshine</em> focus on exploration.<br   />It was great at the time when things like 3D and analog sticks were new, but <em>Galaxy</em> is<br   />a return to old-school platforming. Every level has a clear beginning, end, and<br   />obstacles in-between.<br   /><br   /><br   /><strong>Justin:</strong> <em>SMB 2</em> and <em>Sunshine</em> are the only two<br   />Mario games that aren't directly referenced in <em>Galaxy.</em> There's even<br   />a <em>Luigi's Haunted Mansion</em> level. I'll take this as a sign Nintendo agrees<br   />they messed up. <br   /><br   /><br   /><strong>Jeff:</strong> There's plenty of aural references to Mario's roots, like<br   />the warp pipe noise and what feels like two dozen remixes of the underground "doo<br   />doo doo doo doo doo" theme. The new compositions are great too. I want the orchestral<br   />theme from Good Egg Galaxy to be played at my funeral, as my body is loaded into<br   />a rocket ship and fired into the sky.<br   /><br   /><br   /><div class="sponsor">Brought to you by<br   /><br   /><a target="_blank" href="http://www.us.playstation.com/psp"><img alt="PSP" src="http://5.media.collegehumor.com/collegehumor/ch6/d/8/collegehumor.16aebb4d50d524a26760bd2806d7a651.jpg"   /></a></div><br   /></>
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    		Written 2007-11-16 10:12:49    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1743706</guid>
	<title>CH Video Games Weekly: The Dorkiest Thing Ever</title>
	<pubDate>Fri, 02 Nov 2007 09:22:42 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1743706</link>
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    		<![CDATA[<center><a href="http://www.collegehumor.com/article/tag:a-winner-is-you"><div class="center_a3 large_a3 noborder_a3"><img src="http://0.media.collegehumor.com/collegehumor/ch6/a/4/collegehumor.e4feae5a8899b388335594f42ca5cbcd.jpg" width="336"  /></div></a><br   />My guest for this week's A Winner Is You! is Will "backflip" DeGirolamo, executive editor of <a target="_blank" href="http://MEGATONik.com">MEGATONik.com</a>. <br   /><br   />

<div align="center"><strong>TALKING POINT: The recent Playstation 3 release <em>Eye of Judgment</em> comes with a camera, playing mat, </strong><strong>camera stand,</strong><strong> and a deck of Magic-the-Gathering-like cards. You set up your playing area, point the camera at the cards, and compete against online opponents. As you play, 3D graphics representing your cards act out your actions and duel on screen.<br   /><br   />Is this the new dorkiest thing ever?</strong><br   /></div><br   /><div align="left"><strong>Jeff</strong>: This is great for people who have always wanted to try Magic: the Gathering, but were put off by all that icky human contact.<br   /><br   />[upload:2456226:small:right:Careful not to point the Eye of Judgment at yourself.] <strong>Will</strong>: It reminds me of the game R2D2 and Chewie play on the Milennium Falcon.<br   /><br   /><strong>Jeff</strong>: There it is. Comparing <em>Eye of Judgement</em> to Star Wars is the dorkiest thing ever.<br   /><br   /><strong>Will</strong>: <em>Eye of Judgment</em> might seem weird to some people, but the idea of playing card games online is probably here to stay.<br   /><br   /><strong>Jeff</strong>: There's a new generation that grew up collecting Pokemon instead of lighting ants on fire and playing good old fashioned games, like <em>StarFox.</em><br   /><br   /><strong>Will</strong>: It looks like some sort of predecessor to <a href="http://www.collegehumor.com/video:1764368">Microsoft's Surface</a> concept.<br   /><br   /><strong>Jeff</strong>: It's like <em>Minority Report,</em> but with minotaurs and elven priests.<br   /><br   /><strong>Will</strong>: And thankfully, less Tom Cruise.<br   /><br   /><strong>Jeff</strong>: <em>Eye of Judgment</em> is for serious nerds only. It's a fantasy-fulfillment game with overly expensive peripherals. The worst part is you can waste an unlimited amount of money buying new packs of cards. It's ridiculous. Wake me at the end of the month when <em>Rock Band</em> is out and selling full albums.<br   /><br   />






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    		Written 2007-11-02 09:22:42    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1742744</guid>
	<title>CH Video Games Weekly vs. the Nazis</title>
	<pubDate>Thu, 18 Oct 2007 15:52:46 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1742744</link>
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    		<![CDATA[<center><a href="http://www.collegehumor.com/article/tag:a-winner-is-you"><div class="center_a3 large_a3 noborder_a3"><img src="http://0.media.collegehumor.com/collegehumor/ch6/a/4/collegehumor.e4feae5a8899b388335594f42ca5cbcd.jpg" width="336"  /></div></a><br   />My guest for this week's A Winner Is You! is CollegeHumor's own Patrick Cassels. Some of Patrick's most popular articles have   been about <a href="http://www.collegehumor.com/article:1721758">Mario</a> and getting <a href="http://www.collegehumor.com/article:1723425">NES games to work</a>.<strong><br   /><br   />TALKING POINT: After 20  years, Capcom has  finally decided the world is ready for a new <em>Bionic Commando</em>. Is it too  soon?</strong></center><div align="center"><p align="left"><strong>Patrick</strong>: Absolutely. Considering the Nazi overtones of the  original, this could potentially resurface some sore spots.</p><p align="left"><strong>[upload:2376513:small:right:A new generation of powerful consoles will finally be able to render a game that looks like the original <em>Bionic Commando</em>'s box art.]Jeff</strong>: I don't think the Nazis will be back  because, as I recall, Super Joe defeated them once and for all at the  end of the first <em>Bionic Commando</em> when he killed zombie Hitler.</p><p align="left"><strong>Patrick</strong>: <a href="http://www.destructoid.com/bionic-commando-remake-trailer-hits-the-web-to-the-sound-of-gruffness-49691.phtml" target="_blank">The new trailer </a>was massively  impressive. Watching the commando swing from his retractable arm in  three dimensions made me wonder why I never questioned his tendency to  only swing side-to-side in the original.  <em>Bionic Commando</em> is that rare piece of entertainment that may actually benefit from a re-do. I'm looking at you, <em>Tetrisphere.</em></p><p align="left">  <strong>Jeff</strong>: I love a good video-game-grappling-hook. My  favorites are the webs in <em>Spider-Man 2</em>, the swingshot  in <em>Ratchet & Clank</em>, and the giant living booger in <em>Earthworm Jim 2</em>.  If a new <em>Bionic Commando</em> can't make this list, they've failed.</p><p align="left"><strong>Patrick</strong>: Sorry Mario, springs are so last decade.</p><p align="left"><strong>Jeff</strong>: Obviously I'll still be able to swing, but the  question is will I still be able to poke bad guys with my robo-arm  until they fall off a cliff. </p><p align="left"><strong>Patrick</strong>: Or extend it in and out in rhythm to the game's amazing soundtrack. How awesome was it to hear that theme in it's updated incarnation in the preview?</p><p align="left">  <strong>Jeff</strong>: I went back and played the original after seeing the trailer, and I still can't figure out that stage  selection screen. When I play a game called <em>Bionic Commando</em>, I don't  want to see any numbers.</p><p align="left"><strong>Patrick</strong>: Unless it's "<em>Bionic Commando 2</em>," that is.<br   /><br   /></p><div class="sponsor">Brought to you by...<br   /><a href="http://www.us.playstation.com/psp" target="_blank" onclick="return top.js.OpenExtLink(window,event,this)"><img src="http://5.media.collegehumor.com/collegehumor/ch6/d/8/collegehumor.16aebb4d50d524a26760bd2806d7a651.jpg" alt="PSP"   /></a><br   /></div></div></>
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    		Written 2007-10-18 15:52:46    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<title>CH Video Games Weekly - All Half Life 2 Edition</title>
	<pubDate>Fri, 12 Oct 2007 15:32:50 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1742394</link>
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    		<![CDATA[<div align="center"><em>My guest for this week's special <strong>all Half-Life 2</strong></em><em> issue of A Winner Is You is <a href="http://oldrichpeople.com/" target="_blank">Old Rich People</a>'s Steve Menegozzi. You may know Old Rich People from their recent sketch <a href="http://www.collegehumor.com/video:1777278">Halo 3 Sound Effects</a>.<br   />
<br   />
</em> </div>
<div align="center"><a href="http://www.collegehumor.com/update/tag:awinnerisyou" target="_blank"><div class="center_a3 large_a3 noborder_a3"><img src="http://8.media.collegehumor.com/collegehumor/ch6/5/1/collegehumor.6c03de8526d9e1ee4f17d94115f9319d.jpg" width="336"  /></div><br   />
</a></div>
<div align="center"><strong>TALKING POINT: Valve recently released The Orange Box, a collection of three new first-person shooters. Among them is <em>Team Fortress 2</em>, which has been in development for 10 years. Was it worth it the wait?</strong><br   />
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<br   />
<strong>Jeff</strong>: If I just say yes, can we can stop talking and go back to playing <em>Team Fortress 2</em>?  <br   />
<br   />
<strong>[upload:2354371:small:right:Heavy Weapons guy needs a spin-off.]Steve</strong>: I love the art. It's like you're playing The Incredibles.  <strong><br   />
<br   />
Jeff</strong>: It's Norman Rockwell with sentry guns. Even in <em>Counter-Strike</em>, the previous gold standard of teamwork-based shooters, I often had trouble simply telling one team from the other. In <em>Team Fortress 2</em>, it's easy to tell who someone is and how they're going to try to kill you with a glance.  <strong><br   />
<br   />
Steve</strong>: This is my first <em>Team Fortress</em> on a console. The thing I'll miss most from the PC is is the level editor, followed closely by the ability to spraypaint huge images of porno.<br   />
<br   />
<strong>Jeff</strong>: There's only six maps, so I guess Valve spent most of the decade  tinkering with the balance between the classes. It was worth it. They're all unique and, if played right, useful.<br   />
<br   />
<strong>Steve</strong>: I don't understood who would want to be a medic. Where's the glory?   <strong><br   />
<br   />
Jeff</strong>: The medic is a brave and noble professional who helps his teammates, plus he has a machine gun that shoots syringes. When you get a medic + heavy weapons guy combo going, you create an invincible tank but become the weak point yourself. It's an interesting situation.  <strong><br   />
<br   />
Steve</strong>: I play for Team Steve.  <strong><br   />
<br   />
Jeff</strong>: So you're basically playing <em>Fortress 2</em>.   <strong><br   />
<br   />
Steve</strong>: Exactly.

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    		Written 2007-10-12 15:32:50    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1741888</guid>
	<title>CH Video Games Weekly</title>
	<pubDate>Fri, 05 Oct 2007 11:36:15 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1741888</link>
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    		<![CDATA[<div align="center"><em>My guest this week is Jon Gabrus, author of <a href="http://www.collegehumor.com/article/tag:the-morning-after-heroes">The Morning After Heroes</a> and one half of sketch comedy group <a href="http://www.tybruscomedy.com/">Tybrus</a>.</em><br   /></div><div align="center"><a target="_blank" href="http://www.collegehumor.com/update/tag:awinnerisyou"><img src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg" alt=""   /></a></div><div align="center"><strong><br   />TALKING POINT: What games deserve a sequel?</strong><br   /></div><br   />Jon: <em>River City Ransom</em>.  It's a classic "two brothers take on a bully" game in a Grease-era high school. They recently ported it to Gameboy Advance, but no true sequel has ever been made.<br   /><br   />[upload:2330518:small:right:Imagine this, part two.]Jeff: The game's The-Warriors-meets- Happy-Days setting was unique, I'd still love to see it realized on a modern console. On the other hand, <em>River City Ransom</em>'s bad guys already say "BARF!" when you hit them. How can you improve on that? <br   /><br   />Jon: It could be updated with crips and bloods.<br   /><br   />Jeff: They should make an <em>RBI Baseball 2008</em> that's just <em>RBI Baseball</em> with updated rosters, and maybe play-by-play.<br   /><br   />Jon: Or <em>Base Wars</em>! That was was a game that was almost there. Now it would be refined, and so bad ass. I loved the hover-bots. The more realistic the game play is, the worse I am at it. <br   /><br   />Jeff: I know what you mean. I'm excellent at robo-combat, so I'm terrible at <em>Base Wars</em>.<br   /><br   />Jon: I remember seeing a video of you dissecting that tankbot's face.<br   /><br   />Jeff: He was blocking home plate.</>
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    		Written 2007-10-05 11:36:15    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1740922</guid>
	<title>CH Video Games Weekly</title>
	<pubDate>Thu, 20 Sep 2007 10:17:44 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1740922</link>
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    		<![CDATA[<div align="center"><a target="_blank" href="http://www.collegehumor.com/update/tag:awinnerisyou"><img src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg" alt=""   /></a></div><p align="left"><br   /><em> This week's guest is illustrator and sculptor Derek Walborn. You can see his work at <a target="_blank" href="http://www.derekwalborn.com">www.derekwalborn.com</a>. Derek wrote the insanely funny <a href="http://www.collegehumor.com/article:1733647">Huey Hog article</a>, and was also the star of our very own Dan Gurewitch's short film, <a href="http://www.studentfilms.com/film/view/play.do?id=2303">A Death Sandwich.</a></em></p><p align="center"><strong>TALKING POINT: Did video games used to be harder, or did we used to be stupider?</strong></p><p><strong>Derek</strong>: The  two most difficult games I've ever played are <em>Teenage Mutant Ninja Turtles</em> and <em>Battletoads</em>, both for the NES.   I have fond memories of Ninja  Turtles but somewhere deep in my psyche I think I can indentify a flame  of hatred for the frustration involved in navigating  the Turtle  Van. It's right there next to my  repressed memories pertaining to Grandpa's bedroom closet.</p><p><strong>[upload:2279401:small:left:The hardest level in Battletoads. This is apparently right before the Lemmiwinks boss fight.]Jeff</strong>:  Some NES games are just flat-out unbeatable.     They were just as complex as today's games, but much less elegant so you had no idea how to play.  <em>A Boy and His Blob</em> is a great example. The only people who know what to do in that game designed it. <br   /><br   /><strong>Derek</strong>: <em>A Boy and His Blob</em> just gave you nothing to work with. The only direction in the manual was something like,  "Just be sure not to feed the blob ketchup flavored jellybeans! He  hates them!" I wanted to feed that thing ketchup all day  after my little soul was crushed knowing I had wasted my 5 day  videogame rental in a masochistic manner.</p><p><strong>Jeff</strong>: Older games often demand practice, while newer games just ask for general competency.</p><p><strong>Derek</strong>:  That's because 2D games often rely on timing and  memorization, whereas 3D games are usually about exploration and discovery. That and the fact that Japan was still, at  that time, hopping mad over WW2 and thought that making it impossible  to drive the Turtle Van up the right street would be a most devestating  act of revenge. </p><p>  <strong>Jeff</strong>:  Most recent titles also have a story to tell, so if they made the game impossible you would never hear the ending. That wasn't always the case. If you don't get past the first stage of <em>Burger Time</em>, you're not really missing anything.</p></>
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    		Written 2007-09-20 10:17:44    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1737953</guid>
	<title>Nintendo!</title>
	<pubDate>Tue, 07 Aug 2007 10:23:05 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1737953</link>
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    		<![CDATA[<p align="center"><em>This week, I got to go to a Nintendo press event to preview some of Nintendo's upcoming games. I went with Dan Hopper<strong> </strong>of </em><em><a href="http://www.collegehumor.com/user:14282">A Week of Kindness</a> and <a href="http://www.bestweekever.tv/">BestWeekEver.tv</a>. </em></p><div align="center"><a target="_blank" href="http://www.collegehumor.com/update/tag:awinnerisyou"><img src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg" alt=""   /></a> </div><p align="center"><strong>TALKING POINT: What's Mario Galaxy like?</strong></p><p><strong>Jeff</strong>: After only a few minutes, it was obvious that <em>Mario Galaxy </em>is already a classic game three months before it comes out. Look for this thing to bring world peace, like at the end of <em>Bill & Ted's Bogus Journey</em>. It looks completely new, but it's unmistakably a Mario game. </p><p>[upload:2053597:small:right:Mario looks like he wandered into an episode of Jem.]<strong>Dan</strong>: It's a little like <em>Mario 64</em>, but with planets instead of paintings. And bees.</p><p><strong><br   />Jeff</strong>: The planets were interesting. The whole game takes place on spheres of various sizes. It's not nearly as nauseating as it sounds, though Toad puked. </p><p><strong>Dan</strong>: Toad always pukes. </p><p> <strong>Jeff</strong>: The game has an odd control scheme. You control Mario with a joystick, while the remote controls an on-screen cursor you  use to throw stars. It's not like Mario is throwing the stars, it's like you are throwing them from your living room. This is the first Mario game to  break the fourth wall.</p><p><strong>Dan</strong>: The pat-your-belly-while-scratching-your-head controls felt surprisingly natural. The game never explains the controls very throughly, because they don't need to. It just  works. Another new feature: a friend can play along with the second controller to shoot enemies, or mess with Mario. </p><p><strong>Jeff</strong>:  It's like one-and-a-half players. It's comparable to how you can take the second controller in <em>Duck Hunt </em>and control the ducks. Technically you are controlling something on the screen, but you're not really playing. <br   /><br   /><strong>Dan</strong>: <em>Mario Galaxy </em>is definitely one of those "uh oh, I think I'm going to have to buy this system now" kind of games, which is something Bonk was never able to accomplish.</p></>
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    		Written 2007-08-07 10:23:05    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1737121</guid>
	<title>Why Don't Girls Like Tony Hawk?</title>
	<pubDate>Fri, 27 Jul 2007 10:36:30 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1737121</link>
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    		<![CDATA[<div align="center"><em>My guest for this special video edition of A Winner Is You is intern Susanna Wolff. Enjoy the show!!slice<br  /><br  /></em><em><a href="http://www.collegehumor.com/update/tag:awinnerisyou" target="_blank"><img alt="" src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg"  /></a></em></div><center><div align="center"> </div><a style="left: 416px ! important; top: 0px ! important;" class="abp-objtab visible ontop" href="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1768851"></a><a href="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1768851" class="abp-objtab visible ontop" title="Click here to block this object with Adblock Plus" style="left: 416px ! important; top: 0px ! important;"></a><a style="left: 372px ! important; top: 0px ! important;" title="Click here to block this object with Adblock Plus" class="abp-objtab visible ontop" href="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1768851"></a><a href="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1768851" class="abp-objtab visible ontop" title="Click here to block this object with Adblock Plus" style="left: 372px ! important; top: 0px ! important;"></a><embed width="312" height="234" src="http://www.collegehumor.com/moogaloop/moogaloop.swf?clip_id=1768851" quality="best" type="application/x-shockwave-flash"></embed></center></>
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    		Written 2007-07-27 10:36:30    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1736643</guid>
	<title>Nintendo Can't Stop Coming Up With Weird Stuff</title>
	<pubDate>Fri, 20 Jul 2007 15:39:56 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1736643</link>
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    		<![CDATA[<div align="center"><em>My guest this week is Brian Paulsen. In addition to writing CollegeHumor Classic <a href="http://www.collegehumor.com/article:1708864">Unfair Questions</a>, Brian once beat Marble Madness looking only at the reflection of the game in a mirror.<br   /><br   /></em><em><a href="http://www.collegehumor.com/update/tag:awinnerisyou" target="_blank"><img alt="" src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg"   /></a></em></div><p align="center"><strong>TALKING POINT: Last week Nintendo announced <em>Wii Fit, </em>a balance board and game combo designed to get you in shape. Is this the next Power Pad, or the next flip side of the Power Pad that you never use? </strong></p><p>Jeff: I knew calling Nintendo every week and demanding a new Power Pad  would pay off. </p><p>[upload:1893446:small:left:This looks sorta fun, right?]Brian: I don't know if anyone at Nintendo is reading this, but I like to sit down when I play video games. How about a new <em>R.C. Pro-Am? </em></p><p>Jeff: <em>Wii Fit</em> is a great idea. I'm almost done with  <em>Math Blasters From Planet Remainder</em>, and I'm really looking for a new game to trick me into bettering myself. </p><p>Brian: I'm still not sure I see the difference between a Wii Balance Board and the floor. </p><p>Jeff: It measures your center of gravity. So, for example, one ski-jump game has you squatting down as low as you can and standing up quickly. There's a bunch of those mini-games<br   /></p><p>Brian: Do they have a game where you stand still with your arms at your side for as long as possible? I feel like I would be really good at that.</p><p>Jeff: I don't think it was in the preview. Gullible, lonely people will spend several hundred dollars on an electric belt that works out your abs for you. You can't even ski jump with that.<br   /></p><p>Brian: Playing drums in <em>Rock Band</em> is a work out, right?</p><p>Jeff: Only time will tell. That actually brings us to our next point...</p><div class='sponsor'><a href="http://www.codemasters.com/overlord">[upload:1863149:large:center:]</a></div></>
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    		Written 2007-07-20 15:39:56    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1736026</guid>
	<title>Bee Suit Mario, Price Drops, and Manhunt 2</title>
	<pubDate>Thu, 12 Jul 2007 10:49:25 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1736026</link>
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    		<![CDATA[<div align="center"><em>My guest this week is Andrew Pile. Andrew Pile helped design CollegeHumor and the system that will let you call him names in the comments. He's currently the Director of Development for our sister site, <a target="_blank" href="http://vimeo.com/<B>Andrew</B>">Vimeo.com</a>.</em><br   /><br   /><a href="http://www.collegehumor.com/update/tag:awinnerisyou" target="_blank"><img alt="" src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg"   /></a></div><p align="center"><strong>Talking Point: At E3 Nintendo showed up off new footage of Mario Galaxy (<a href="http://www.collegehumor.com/video:1766843">watch it here</a>). Everyone remain calm, but Mario now has a bee suit.</strong></p><p><strong>Jeff</strong>: This, along with the discovery of agriculture and the initial reveal of the Wii, is  one of the great milestones in human history.<br   /><br   /><strong><strong>[upload:1862560:small:left:Luigi got stuck with a sunflower suit. It gives him no special powers.]Andrew</strong></strong>: The first suit in a long time is a huge deal. Does it have a special attack? How long can you fly? I really want to play this game right now.<br   /><br   /><strong>Jeff</strong>: The game requires you to control Mario with the nunchuck while you point at things with the remote. It's hard to imagine how it's going to work, but I'm excited to look stupid trying. <br   /><br   /><strong><strong>Andrew</strong></strong>: Plus you're upside down half the time and have to contend with gravity that changes and stars shooting at you from all directions. If <em>Paper Mario </em>is for people on acid, what is this?<br   /><br   /><strong>Jeff</strong>: In his presentation, Nintedo president Reggie Fils-Aime commented that , "In many ways, this is the true follow up to <em>Super Mario 64</em>." If you were defending <em>Mario Sunshine</em>, you are now officially alone.<br   /><br   /><strong><strong>Andrew</strong></strong>: They're definitely trying to make up for that one, and I want to play this more than I ever did <em>Mario 64. </em>Also, Mario can turn into a Boo that looks like Slimer from <em>Ghostbusters.</em><br   /><br   /><strong>Jeff</strong>: Really?</p><p><strong><strong>Andrew</strong></strong>: Yeah<br   /><strong><strong><br   />Jeff: </strong></strong>AHHHHHHHHH! In a year with a new <em>Half-Life</em>, <em>Halo</em>, <em>Grand Theft Auto</em>, <em>Metroid</em>, <em>Tekken</em>, <em>Metal Gear</em>, <em>Guitar Hero, </em>a full-band <em>Guitar Hero</em> spin-off, <em>Smash Brothers</em>, <em>Contra</em>, and who know what else, <span style="font-style: italic;">Mario Galaxy </span>is still the game I'm most excited about. Though Harmonix announced <em>Rock Band</em> will offer full albums including The Who's <em>Who's Next</em>, so it's close.<br   /><strong><strong><br   />Andrew</strong></strong>: All we see these days are theatrical trailers for games. <em>Mario Galaxy</em> really stands out as something you know will be good just by looking at it. And as a sequel it is a huge departure from traditional game play.<br   /><strong><br   />Jeff</strong>: I just want to take a bath in that trailer. Is that strange?<br   /><strong><strong><br   />Andrew</strong></strong>: Can I join you in a bee suit?</p><p><strong>Jeff</strong>: Now that's strange.</p><div class="sponsor">     <a href="http://www.codemasters.com/overlord">[upload:1863149:large:center:]</a> </div></>
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    		Written 2007-07-12 10:49:25    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1734487</guid>
	<title>Native Americans and Licking Games</title>
	<pubDate>Thu, 21 Jun 2007 12:55:09 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1734487</link>
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    		<![CDATA[<center><a target="_blank" href="http://www.collegehumor.com/update/tag:awinnerisyou"><img src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg" alt=""   /></a></center><div align="center"><div align="left"><div align="center"><div align="center"><span class="caps"><p><em><span class="caps">My guest for this week's A Winner Is You! is CollegeHumor writer <a href="http://www.collegehumor.com/user:101226">Patrick Cassels</a>. Some of Patrick's most popular articles have   been about  <a href="http://www.collegehumor.com/article:1721758">Mario</a> and getting <a href="http://www.collegehumor.com/article:1723425">NES games to work</a>.</span></em></p></span></div><div align="left" style="text-align: center;"><p><strong>TALKING POINT: Casting call! How would you cast a newer, bigger budget, <em>Mortal Kombat</em> movie?</strong></p><p align="left"><strong>Jeff</strong>: I'm thinking all CGI animals. Sub-Zero's a ninja polar bear, Scorpion is a scorpion, etc.<br   /><br   /><strong>Patrick</strong>: I would cast Wilson from Home Improvement as Scorpion or Sub-Zero<br   /><strong><br   />Jeff</strong>: Heidely ho Raiden-rino!<br   /><br   /><strong><div class="left_a3 small_a3 noborder_a3"><img src="http://8.media.collegehumor.com/collegehumor/ch6/f/f/collegehumor.444a43df3523fee6cb494f2f568a75fa.jpg" width="150"  /></div>Patrick</strong>: I think Clive Owen might make a good Kano.<br   /><br   /><strong>Jeff</strong>: Plus he's already half-cyborg. What about comic relief? Who is Johnny Cage? For my quarters, nobody plays a movie star like Entourage's Adrian Grenier. If he can do a split, he's got the job. I'd also like Johnny Drama to play Stryker.<br   /><br   /><strong>Patrick</strong>: One thing that disappointed me in the MK movie was the absence of the Pit.<br   /><strong><br   />Jeff</strong>:  Maybe Louie Anderson could play The Pit! Am I right?<br   /><strong><br   /></strong><strong>Patrick</strong>: I'll tell you who I wouldn't want for the role of Sonya Blade &ndash; Michelle Rodriguez. If I see her fatigues one more time...<br   /><br   /><strong>  Jeff</strong>: They should get the guys who played the characters in the original games. Those are real people in there, and them seem like they're pretty good actors. Whenever Johnny Cage hit Raiden in the nuts, I could always feel his pain.<br   /><br   /><strong>Patrick</strong>: Quan Chi from MK4 should be played by one of the two members of WWF's Legion of Doom &ndash; but only because they both wear spiked shoulder pads.<br   /><strong><br   />Jeff</strong>: It'll have to be Hawk. I've got Animal pegged as Shao Kahn.</p><div align="left"> </div><div align="left"><strong>Patrick</strong>: I'd love to see Val Kilmer as Nightwolf, the Native American fighter.<br   /><br   /><strong> Jeff</strong>: Every fighting game needs a good Native American character.<em> S</em><em>treet Fighter </em>has Thunder Hawk, <em>Killer Instinct </em>has Chief Thunder, <em>Stereotype Rumble 2000</em> had Chief Thunder Hawk.<br   /><br   /><strong> Patrick</strong>: We raped their land and defiled their women; the least we can do is give them some sweet finishing moves.<br   /><br   /><strong> </strong><strong>J</strong><strong>eff</strong>: Plus, one of them will get a part in our super-sweet <em>Mortal Kombat </em>movie. By the way, I'm thinking it should be a musical.<br   /><br   /></div><div align="left"> <strong>Patrick</strong>: "Kombat!"</div></div></div></div></div></>
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    		Written 2007-06-21 12:55:09    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1733203</guid>
	<title>Pac-Man, Banner Ads, and Racism</title>
	<pubDate>Thu, 07 Jun 2007 12:01:32 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1733203</link>
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    		<![CDATA[<center><em>My guest this week is Justin Huntington. Justin is editor of literary 'zine Don't Tell Grandma, and has found every gap in Tony Hawks 2 and 3.<br   /><br   /></em><a target="_blank" href="http://www.collegehumor.com/update/tag:awinnerisyou"><img src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg" alt=""   /></a><br   /></center><br   /><p align="center"><strong>TALKING POINT: This week, in an announcement they  called "video game history," Microsoft announced <em>Pac-Man Championship  Edition</em>. Upgrades  include gameplay tweaks, HD graphics, and the first new Pac-Man mazes  in 26 years.  Is this video game history?</strong> </p><p><strong>Jeff</strong>: The game's already available for download over Xbox Live Arcade. The 360 may cost $400, but it's worth it. Finally, a console with the horsepower to run new <em>Pac-Man</em> mazes.</p><p><strong>[upload:1479392:small:left:I've got Pac-Man fever, and the only cure is Gears of War.]Justin</strong>: This is a smart move. Microsoft finally has an answer for the one universal criticism of the original <em>Pac-Man</em>&ndash;it wasn't in HD.</p><p><strong>Jeff</strong>: The graphics in this new one are so sharp,  you can see Pac-Man's tiny legs.</p><p><strong>Justin</strong>: I bet the ghosts are actually translucent.</p><p><strong>Jeff</strong>: This version has advanced AI. Instead of wandering around at random, Blinky will now patrol the perimeter.</p><p><strong>Justin</strong>: And the fruit power-ups are just different flavors of Powerade. Actually, I bet playing <em>Pac-Man</em> with rumble would be pretty awesome.</p><p><strong>Jeff</strong>: I like the idea of online leader boards. Someone out there is the best in the world at <em>Pac-Man</em>, and we should find out who he is so we can make him king.</p><p><strong>Justin</strong>: I wonder what the 30-odd unused buttons on the 360 controller will do.</p><p><strong>Jeff</strong>: One thing they were not able to develop for this version was multiple warp tunnels. The designers tried adding an extra set, but the first tester who went in never came out. He is presumed eaten by ghosts.</p><p><strong>Justin</strong>: They should let you watch other players over Xbox live, so you can learn their strategies.</p><p><strong>Jeff</strong>: That's a great idea. If someone has the Xbox 360 camera for some reason, you could watch an inset video of them playing the game. There would be hundred of weird dudes playing <em>Pac-Man</em> naked. Now that's video game history.</p></>
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    		Written 2007-06-07 12:01:32    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1732650</guid>
	<title>The Power Pad, Team Fortress, and Dr. Robotnik</title>
	<pubDate>Fri, 01 Jun 2007 09:55:49 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1732650</link>
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    		<![CDATA[<center><a target="_blank" href="http://www.collegehumor.com/update/tag:awinnerisyou"><img src="http://0.media.collegehumor.com/collegehumor/ch6/c/4/collegehumor.e1e2a07cee4095219461bc24888874d2.jpg" alt=""   /></a><br   /></center><div align="center"><p><em>This week's guest is CollegeHumor's intern <a href="http://www.collegehumor.com/user:631494">Kevin Corrigan</a>. Kevin has contributed headlines to the Onion and his favorite food is ice cream. </em></p><p><strong>TALKING POINT: The Power Pad. Was it ahead of it's time?</strong></p><p align="left"><strong>Jeff</strong>: Throughout most of modern history, the assumption was that nobody wanted games with specialized peripherals. These days, games like <em>Dance Dance Revolution </em>and <em>Guitar Hero</em> are proving that assumption wrong.</p><p align="left">[upload:1446165:small:right:Nintendo's Stand On One Foot Challenge '88 never caught on in the states.]<strong>Kevin</strong>: Specialized peripherals make games more expensive, but do they make them more fun?</p><p align="left"><strong>Jeff</strong>: It just opens up new gameplay possibilites. It's interesting to see that, even back then, Nintendo was experimenting in different ways for players to interact with games. There were many failures along the way (Power Glove, Virtual Boy, the Edible Joystick) but it seems like all that experience paid off when they designed the Wii.</p><p align="left"><strong>Kevin</strong>: The Wii has done an excellent job of selling us games I could be playing in my kitchen or garage. Wii Warioware? I turn off my alarm clock every day when I wake up. Why is that a game?<br   /></p><p align="left"><strong>Jeff</strong>: When the Power Pad came out, technology had yet to catch up to it. <em>World <br   />Class Track Meet </em>is fun to this day, but you can only get so good at it before it gets boring.  <em>DDR</em> and <em>Guitar Hero </em>justify their cost with replay value.</p><p align="left"><strong>Kevin</strong>: Plus, gamers are getting older. Maybe as we grow up we become less interested in saving princesses from turtle-dragons, and more interested in performing surgery and dancing at the club.</p><p align="left"><strong>Jeff</strong>: It's only a matter of years before they're selling us genetically engineered Pikachus. Do you think a track & field game could be succesful today? It would be just like the old one, but updated with technology that knows when you've jumped off the pad</p><p align="left"><strong>Kevin</strong>: I do. Today, it's acceptable for a bunch of guys to hang out in a dorm and run on a video game-pad all night. Ten years ago it would have been super-nerdy.</p><p align="left"><strong>Jeff</strong>: Maybe it's more understandable than acceptible, but your point stands. Ten years from now, you'll be considered a loser if you're having sex.</p><p align="left"><strong>Kevin</strong>:  Penis-in-vagina intercourse is going to be considered lame compared to Wii Sex (the only sex that's 100% safe).</p></div></>
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    		Written 2007-06-01 09:55:49    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1731991</guid>
	<title>Mario 2, StarCraft 2, and Weezer</title>
	<pubDate>Fri, 25 May 2007 11:06:43 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1731991</link>
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    		<![CDATA[<center><a href="http://www.collegehumor.com/update/tag:awinnerisyou" target="_blank"><img alt="" src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg"   /></a></center><div align="center"><br   /><em> My guest this week is Alex Zalben, one fifth of sketch comedy superpower <a href="http://elephantlarry.com/" target="_blank">Elephant Larry</a>.<br   /><br   /></em><div align="center"><strong>TALKING POINT: Besides <a href="http://www.collegehumor.com/video:1756138">Hardest Mario</a>, what's the hardest Mario?</strong><br   /></div><br   /><div align="left"> <strong>Alex</strong>: Well it's not <em>Super Mario Land</em>. That's the only Mario game I've been able to beat five times in a row without losing a life<br   /><br   /><strong>[upload:1402347:small:right:I know what it looks like, but this game is tough.]Jeff</strong>: It's not Super Nintendo's <em>Super Mario World </em>or <em>Yoshi's Island</em> either. Don't let those eyes fool you, Yoshi's a dinosaur at heart and all dinosaurs are killing machines. It's kind of a pain-in-the-ass to get every star in <em>Mario 64</em>, but just beating it is pretty straight forward. I'm not ready to talk about <em>Mario Sunshine</em> yet, so it's probably one of the NES ones.<br   /><br   /><strong>Alex</strong>: I'd go for <em>Super Mario Brothers 2</em>. SMB is appropriately tough. So is SMB3, but you can also warp to the end pretty quickly if you want. SMB2 you have to play the whole stupid game, radishes and all.<br   /><br   /><strong>Jeff</strong>: Nu-uh! SMB2 has warp zones, though they are a little tricky.Throw a potion, enter the shadow world, then go into a pot? That doesn't make any sense, everyone knows warp zones are in pipes. That's how you get warped.<br   /><br   /><strong>Alex</strong>: Everyone knows that. I could sit down right now, and my fingers would automatically take me through SMB and SMB3; SMB2 is such a slog, I don't even remember it.<br   /><br   /><strong>Jeff</strong>: You can't save in those NES games either, you have to beat them in one sitting. The Japanese <em>Mario Brothers 2</em> (perhaps better known as The Lost Levels, from the SNES <em>Super Mario All-Stars</em> collection) is extremely difficult. It's basically like Mario 1 doesn't end, and this is just level 9 through 16.<br   /><br   /><strong>Alex</strong>: Mario games, by definition though, shouldn't be hard. Not that they need to be a breeze, but they're well made diversions<br   /><br   /><strong>Jeff</strong>: Maybe it's not that Mario games are easy, it's just that Bowser is really stupid. That's why Mario 2 is the hardest.</div></div></>
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    		Written 2007-05-25 11:06:43    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1731540</guid>
	<title>Villains, Tetris, and Nick Arcade</title>
	<pubDate>Mon, 21 May 2007 12:13:56 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1731540</link>
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    		<![CDATA[<center><a href="http://www.collegehumor.com/update/tag:awinnerisyou" target="_blank"><img alt="" src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg"   /></a></center><div align="center"><div align="left"><div align="center"><span class="caps"><p><em><span class="caps">My guest for this week's A Winner Is You! is CollegeHumor writer <a href="http://www.collegehumor.com/user:101226">Patrick Cassels</a>. Some of Patrick's most popular articles have   been about  <a href="http://www.collegehumor.com/article:1721758">Mario</a> and getting <a href="http://www.collegehumor.com/article:1723425">NES games to work</a>.</span></em></p></span><div style="text-align: center;"><span class="caps"><p><strong>TALKING POINT: How sweet is watching Nick Arcade reruns on GAS?</strong></p></span></div><div style="text-align: left;"><span class="caps"><p><strong>[upload:1360884:small:left:Nick Arcade would be more exciting if losing contestants were locked in the video zone for a year.]Jeff</strong>: Pretty sweet. Nick Arcade's a great game, but not without its flaws. It's from a magical time before producers knew what video games actually looked like, so it's got this artificial "FUTURE!" feel. That said, I would pay any price for three minutes in the video zone. I've studied that mine cart level, I can't lose.</p><p><strong>Patrick</strong>: I always pictured the contestants surrounded by blue screen, dodging whiffle balls thrown by Nick studio production assistants. Nick always made the final rounds impossible. Minivans and paid vacations to Universal Studios don't grow on trees.</p><p><strong>Jeff</strong>: I've seen contestants conquer the video zone, but nobody escapes the Hidden Temple alive. The temple guards need to consume the bones of children to survive.</p></span><strong>Patrick</strong>: I believe there's still bones at the bottom of the Double Dare ball pit.<span class="caps"><p><strong>Jeff</strong>: I was watching Nick Arcade recently, and it never occurred to me that the host is gay.</p><p><strong>Patrick</strong>: It never occurred to me he was black.</p><p><strong>Jeff</strong>: It was a terrible idea to pad out the non-video-game segments with boring trivia about things like history. Wouldn't it have been great if the questions were like, "Who is the boss in the first level of <span style="font-style: italic;">Turtles in Time</span>?" </p><p><strong>Patrick</strong>: Remember, this was during the great video-game-apathy scare of '95. I guess they wanted to promote reading as well. </p><p><strong>Jeff</strong>: Who cares about presidents and stuff? By the way, the answer is Baxter Stockman in fly form.</div></p></span></div></div></div></>
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    		Written 2007-05-21 12:13:56    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1730532</guid>
	<title>E. Honda, the X-Men, and Quiet Riot</title>
	<pubDate>Fri, 11 May 2007 14:54:01 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1730532</link>
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    		<![CDATA[<center>  <a href="http://www.collegehumor.com/update/tag:awinnerisyou" target="_blank"><img alt="" src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg"   /></a></center><br   /><p>My guest this week is Dan Hopper. As one third of <a href="http://www.collegehumor.com/user:14282">A    Week of Kindness</a>, Dan has been seen in many hilarious videos including <a href="http://www.collegehumor.com/video:1743577">Guitar    Hero Hidden Tracks</a>. He's also the proprietor of the music blog <a href="http://www.bandmadness.net" target="_blank">Band    Madness</a>.</p><p style="text-align: center;"><strong>TALKING POINT - You just bet someone your    life you can beat them in Street Fighter 2. Who do you play as? <br   /></strong></p><p><strong>Dan</strong>: Blanka. If my life is at stake, I'm going to be too  nervous to do Ryu's fireball correctly.<br   /></p><p align="left">[upload:1319387:small:right:HOI!]<strong>Jeff</strong>: Great  point. I'm picking E. Honda, because I like to live dangerously.<br   /></p><p align="left"><strong>Dan</strong>: It's hard to see that hundred-hand slap  coming if you're blind, deaf, and facing away from the machine.<br   /></p><p align="left"><strong>Jeff</strong>: Did you know he does more damage per-punch  than anyone in the game?<br   /></p><p align="left"><strong>Dan</strong>: That's like saying Manute Bol is the tallest,  and therefore best, basketball player. <br   /></p><p align="left"><strong>Jeff</strong>: Well if I wanted to win, I think I'd go  with Guile. It's been fifteen years since <em>Street Fighter II </em>came out,  and scientists have yet to develop a successful defense against the slow-sonic-boom/fierce-punch  combo.<br   /></p><p align="left"><strong>Dan</strong>: Is yelling "That's cheap!" permitted  in this life-and-death match?<br   /></p><p align="left"><strong>Jeff</strong>: Definitely, though I would rather die  than live with the dishonor of being cheap.<br   /></p><p align="left"><strong>Dan</strong>: That's Lao Tzu, right? A terrific philosophy  that applies to life as well. And GoldenEye. If you had to pick a game to bet  your life on against someone, what would it be?<br   /></p><p align="left"><strong>Jeff</strong>: <em>Super Puzzle Fighter II. </em><br   /></p><p align="left"><strong>Dan</strong>: Wow, no wonder this other person wants  you dead.<br   /></p><p align="left"><strong>Jeff</strong>: It's such a fantastic game, but very few  people play it. I have never really gotten a chance to see how good I am, and  entering a deadly tournament seems like the easiest way to find out. <br   /></p><p align="left"><strong>Dan</strong>: I'd take Dr. Mario. If someone is able  to beat me at that game, it means they're such an off-the-charts nerd that  I could then just beat them up afterwards and not have to lose my life. </p></>
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    		Written 2007-05-11 14:54:01    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<title>Knife-Wielding Babies, the Dreamcast, and Mega Man</title>
	<pubDate>Fri, 04 May 2007 15:08:08 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1729732</link>
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    		<![CDATA[<div align="center"><a href="http://www.collegehumor.com/update/tag:awinnerisyou" target="_blank"><img alt="" src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg"   /></a></div><p align="left"><em><br   />This week's guest is illustrator and sculptor Derek Walborn. You can see his work at <a href="http://www.derekwalborn.com" target="_blank">www.derekwalborn.com</a>. He was also the star of our very own Dan Gurewitch's short film, <a href="http://www.studentfilms.com/film/view/play.do?id=2303">A Death Sandwich.</a></em></p><p align="center"><strong>TALKING POINT: What games stick with you after you've turned them off?</strong><br   /></p><p><strong>Derek</strong>: The <em>Silent Hill</em> series will pretty much ruin any slumber party you might have planned in the near future. <br   /><br   /><strong>Jeff</strong>: <em>Resident Evil </em>and other horror games use cheap scare tactics, like sudden music stings and creatures leaping into frame. Sure you'll jump, but it doesn't stay with you the way Silent Hill's knife-wielding skinless babies do.<br   /></p><p><strong>[upload:1296181:small:left:Video game or Megadeth album art?]</strong><strong>Derek</strong>: I feel like if I fumble for too long with my keys in a hallway, I'll be pummeled to death by a naked mannequin or perhaps puked on by a phallus in platform hooker boots. I mean, I guess there are some people who might really enjoy either of those things happening to them.</p><p><strong>Jeff</strong>: Getting into the <em>Hellraiser </em>series when I was 11 desensitized me to bizarre imagery, so I'm going to choose a different game. <em>Guitar Hero</em> has completely changed the way I listen to music. I now pay more attention to guitars, and when it's something particularly complex I'll think to myself, "Wow, daring use of the orange button. These guys are good."<br   /><br   /><strong>Derek</strong>: People usually have no idea that Carlos Santana actually invented the red button. Before that, the scale just went from green to yellow.<br   /><br   /><strong>Jeff</strong>: When <em>Vice City</em> first came out, I was playing it for several hours a day. As much as I hate to admit it, every time I got stuck in a traffic jam I was tempted to murder a hooker with a golf club.<br   /><strong><br   />Derek</strong>: After I played <em>GTA 3</em>, I was really tempted to break out my dad's old jet pack, eat burgers until I threw up, and then stab a nun. Luckily, dad forgot to fuel it up. I mean, the thing just sits there in the garage.<br   /><strong><br   />Jeff</strong>: It doesn't really work the other way - real life behavior doesn't affect the way you play games. If you get stuck in a traffic jam before playing <em>GTA</em>, you don't hijack a virtual firetruck and sit at a traffic light.<br   /><br   /><strong>Derek</strong>: If real life were more like Grand Theft Auto, parking garages would always be packed full of criminals hiding out for five minute intervals until the police, SWAT team, and Army just say "Well, guess he's gone" and go about their business.</p><p>  <strong>Jeff</strong>:  Every winter Neversoft unleashes a new <em>Tony Hawk</em> game, and every winter I go through a temporary obsession with it. On the rare occasion I go outside, I'll start seeing potential combos everywhere. "If I got some speed up and hit that railing just right," I'll think to myself, "I could probably jump onto to the top of the bank. No, definitely."</p><p><strong>Derek</strong>: This is interesting because way back in the day I doubt that anyone who was just playing <em>Mario Brothers 3 </em>would have been like, "Dude, I bet I can fit in this pipe." And then their buddy would be like, "No man... Those things are full of venus flytraps."</p><p></p></>
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    		Written 2007-05-04 15:08:08    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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	<guid>http://www.collegehumor.com/article:1728794</guid>
	<title>CH Video Games Weekly</title>
	<pubDate>Thu, 26 Apr 2007 11:09:08 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1728794</link>
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    		<![CDATA[<center><a target="_blank" href="http://www.collegehumor.com/update/tag:awinnerisyou"><img src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg" alt=""   /></a></center><em><br   /></em><div align="center"><em>My guest this week is Kevin Cassidy, editor-in-chief of <a href="http://gonintendo.com">GoNintendo.com</a>.<br   /><br   /></em><strong>TALKING POINT</strong>: <strong>What game do you regret playing?<br   /><br   /></strong><div align="left"><strong>Jeff</strong>: I not only beat <em>Final Fantasy VII</em>, I also took over 10 hours to raise a golden Chocobo. You need a gold chocobo to get the most powerful attack in the game, as if that excuses it. I don't think I'll ever fully understand what I was thinking. It's not only my biggest regret in video games, it's my biggest regret ever. And I've fathered two abortions.<br   /><br   /><strong>Kevin</strong>: I think I'd have to go <em>Dance Dance Revolution</em>.  I pop in a buck, dance three songs, and feel like I am having a heart attack. I have to be wheeled away after I'm done. That's enough exercise for me for a month.<br   /><br   /><strong>[upload:1266001:small:left:Strange, this doesn't look like a waste of time.]Jeff</strong>: At least any time wasted on Dance Dance can be written off as exercise. I spent TEN HOURS breeding and racing enchanted ostriches. <br   /><br   /><strong>Kevin</strong>: I have a friend who is over 90 hours in <em>Oblivion</em>, and he hasn't done a damn thing. You're supposed to be closing gates and saving the world. He's collecting pussy-willows to make potions. Why fight enemies when you can make flower arrangements?<br   /><br   /><strong>Jeff: </strong>Think about the other things I could have done with those 10 hours. I could have been beating a different video game! <br   /><br   /><strong>Kevin</strong>: I regret the fact that I played <em>Disney Princess </em>for Gameboy. My cousin's kid was stuck at a part, and I had to help her through. Five hours later I had finished the game, and felt more like Princess Jasmine than ever before. At the time I thought that was a good thing.<br   /></div><div align="left"></div></div></>
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    		Written 2007-04-26 11:09:08    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
    			    				<![CDATA[ &nbsp;from]]> &#60;a href="http://www.collegehumor.com/school:215"><![CDATA[]]>&#60;/a>
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    		&#60;img src="http://www.collegehumor.com/artwork/icon_likeIt_noLink.gif" align="texttop" /> 8 likes    		    		&#60;/p>
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	<guid>http://www.collegehumor.com/article:1727941</guid>
	<title>CH Video Games Weekly</title>
	<pubDate>Thu, 19 Apr 2007 11:55:50 -0400</pubDate>
	<link>http://www.collegehumor.com/article:1727941</link>
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    		<![CDATA[<center><a href="http://www.collegehumor.com/update/tag:awinnerisyou" target="_blank"><img alt="" src="http://9.media.collegehumor.com/collegehumor/ch6/4/d/collegehumor.09d96d54e04df5db3ebf6a1d8cd662ce.jpg"   /></a></center><em><br   /></em><div align="center"><em>My guest this week is Nicholas Gurewitch, creator of <a href="http://www.pbfcomics.com/">The Perry Bible Fellowship</a>. Many of his comics draw their inspiration from video games, including <a href="http://www.pbfcomics.com/?cid=PBF213-Mario_Too.jpg#201">Mario Too</a>, <a href="http://www.pbfcomics.com/?cid=PBF206-Game_Boy.jpg#194">Game Boy</a></em>, <em>and <a href="http://www.pbfcomics.com/?cid=PBF088AD-Punch_Bout.gif#157">Punch Bout</a> (which was drawn pixel by pixel).<br   /><br   /></em><span style="font-weight: bold;">TALKING POINT: If they made a live action <span style="font-style: italic;">Mega Man</span> movie, who should play who?<br   /><br   /><br   /></span><div style="text-align: left;"><span style="font-weight: bold;">Jeff</span>: I think Kel (or Keenan, whichever the one on SNL is) would make a great Wood Man. A movie as epic as Mega Man needs comic relief. He could always complain about being scared, or how bad his weapon is. "Leaf shield! All I get is leaves and I don't even get a leaf <span style="font-style: italic;">gun?"</span> The fans will scoff at a black Wood Man, but once the movie comes out they will understand my vision.<br   /><br   /><span style="font-weight: bold;">[upload:1236973:small:right:Welcome to Wood Burger home of the Wood Burger can I take your order?]Nick</span>: If that line was in the trailer, I'd probably avoid the film. That being said, Keenan (or Kel) is an interesting choice. A tree-themed boss like Wood Man would need to be old and dry though. Don't forget Wood Man's weakness: flame. Just imagine sweat dripping down Sir Anthony Hopkins' wrinkled brow. It also occurs to me that it'd be cool to invoke Hollywood's habit of giving British accents to the villains. <br   /><br   /><span style="font-weight: bold;">Jeff</span>: Speaking of villainous brits, I can't see anyone for Dr. Wily besides Ian McKellen.  Who should direct such an important movie? I'd love to see Tim Burton create Mega Man's world out of jagged edges, curls, and Johnny Depp.<br   /><br   /><span style="font-weight: bold;">Nick</span>: I think Tarentino has a knack for presenting characters with quirks and special powers. The Brady-Bunch-style selection screen could even be retained for super fun character introductions. Orchestral adaptations of the game's music would push a Mega Man flick over into the "sublime" category.<br   /><br   /><span style="font-weight: bold;">Jeff</span>: Usually I love Tarentino's soundtrack selections, but Mega Man's soundtrack is already good to go. Just mix the Mega Man II theme into surround sound and you've got an Oscar for sure.<br   /></div></div></>
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    		Written 2007-04-19 11:55:50    			 by &#60;a href="http://www.collegehumor.com/user:279">Jeff Rubin&#60;/a>
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