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Since the Golden Age of Atari, there have been video game enemies who are so unpleasant that they made us question the existence of a higher power. We at Cracked pay tribute to the rogues' galleries of yesteryear with this list of the 10 most trouser-soiling bad guys in gaming history. Some of these foes may not seem scary by today's standards, but in their heyday, all of them taught us how to swear, hit the reset button, and, most importantly, cry. #10.
The Wallmasters from The Legend of Zelda: Ocarina of Time
Historically, video game players and enemies have agreed to disagree. We'll kill them and they'll kill us. It's a brutal social contract, but it's worked for the last 30 years. The Wallmasters flipped this script on us. Most bad guys are courteous enough to kill us as quickly as possible. Not these giant, zombie phalanges--they shanghaied Link back to the dungeon entrance, thus turning our adventure into a boring, repetitive slog and giving us a chance to meditate on all the free time we were spending pretending to be a fey elf dressed in a green camisole and tights. #9.
The Poltergeist from Splatterhouse
During the early '90s home console boom, nothing was creepier than Splatterhouse for the Turbografx-16. Sure, the game's AI was laughably primitive (the enemies' favorite strategy was to rush at you in a single-file line like undead conga dancers), but its revolutionary gory graphics made up for it. Look at those screenshots. If this was 1990, you'd totally be losing your shit right now. The game's most memorable boss was also its least bloody. In Level 2, the player confronted an angry poltergeist.
The spirit's weapons were antique chairs, silverware and a tasteful art deco tapestry (the monsters of Splatterhouse apparently shopped at Pottery Barn). Once you beat this evil bric-a-brac, the poltergeist retreated and, as a Hail-Mary "get bent," dropped the goddamn chandelier on you. Getting killed by that chandelier is an embarrassing experience you'll never forget, just like the day you lost your virginity. #8.
The Dog from Paperboy
Paperboy was a 1988 Nintendo classic about a plucky paperboy and an entire neighborhood that inexplicably wanted to murder him. The game never explained why and we were too weirded out to ask. Unsurprisingly, your main nemesis was a yapping canine. Avoiding this dog was easy, but avoiding the crap he chased you into was much harder. A savvy player could shut him up with a well-tossed newspaper, but aiming correctly meant nearly crashing into other fixtures of suburbia such as Hell's Angels, tornadoes and the Grim Reaper. Yes, this damn dog was scarier than Death itself.
#7.
The "Polygon Monster" from Out of This World
In this 1991 cult favorite, you play Lester, a dumpy physicist who is teleported to an alien dimension when his particle accelerator goes kaput. The 2-D side-scroller played by Contra rules: one hit and you're boned. Among the hostiles Lester met was this unnamed polygon monster. As soon as you arrived in the alien world, this fanged trapezoid immediately chased Lester off a cliff. If you failed to grab a nearby vine, the damn game was over in a crummy 90 seconds. This opening sequence helps explains why Out of This World only sold four copies.
#6.
The Cherub from Doom 3
Half Gerber baby, half Rosemary's baby, the Cherubs were the only scary thing about Doom 3, other than the painful fact that we shelled out $50 for this snoozer back in 2004. This was one of the very few actually frightening monsters in the game. It's not that the other monsters didn't look scary--they did--it's just that they were total idiots. When the Hell Knight got trapped behind a stack of crates, our hearts went out to him. It was like watching a three-legged puppy trying to catch a Frisbee. However, we had no sympathy for the cherubs. These enfants terrible came after our space marine like his body armor was covered in lactating breasts. Observe: When battling these diaper demons, we often resorted to the coward's tactic of haplessly waving around the chainsaw and closing our eyes until everything was dead. |
IMO The Fast Zombies are scarier than Poison Headcrabs, but only in Ravenholm, where everything is dark and most enemies are scary, but I digress.
No licker from Resident Evil? I think I dripped poop into my shoe the first time I saw that guy... on the ceiling...
When we were little, my younger sister and I would watch our dad play Tomb Raider on the computer. We'd be all fine and dandy until our dad came upon a boss he was stuck on: The Torso Monster. It'd come around, at which point we'd scream bloody murder and go flying bat-shit afraid up the basement stairs. While my dad laughed at us like we were... well... little girls.
And this is why I can't play real video games.
Who plays them in the basement anyway? It's just wrong.
I am SO relieved to find that I wasn't the only one traumatized by the drown-music in Sonic's games. For years I refused to play any game with a water level! To this day I still can't play the water levels in a Sonic game without muting my TV.
growing up my mom had to take the super nintendo away from my little brother more than once to protect his health. i think his heart nearly exploded the first time he fought a boss in A Link To the Past.
"Did anyone play Shadow of the Colossus? The last boss of that game was pretty terrifying, as you're a kid with a sword trying to take down a fucking lightning-slinging skyscraper. Also, great game."
that last boss made me so fucking mad,i punched the TV screen.could'nt play video games for a few days.
that spider thing freaked me out and i wasn't even playing the damn game
Erm, video game enemies.*
After 3 years of not playing video games, video game characters scare the SHIT out of me. Like when I see one I practically have a heart attack. O_O
What? Where's the fucking pygmy cannibals from Tomb Raider III?!
when i saw a head crab in half life id have to hide behind the sofa and then kill them
I would have included Half-Life Headcrab Zombies on this list, because if u listen u actually hear the tortured soul of the still slightly conscius Headcrab victim screaming, "Oh, God! No! AAAHH!!!" in the strange deeper alien-like voice.
I agree with Elriuhilu, Sinistar saying "I Hunger" propably made many a gamer shit their pants back in the faithful 1980's
I think sinistar was saying "I hunger". That makes it even worse in my book. What is he hungering for? Your ship? Your Soul?
first time i saw a cherub i began running like hell and shooting in no particular direction.
And what about all the stuff from the Silent Hill series?
What about the raptors from King Kong(when playing as jack) or when you first meet the houdini splicer in Bioshock?
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According to the movies, your computer possesses near-magic powers.
After reading this, you might want to board up your windows and load up your shotgun.
Gamers are a vengeful god.
The Bible: The Poor Man's Hustler.
Some "super heroes" don't deserve the title.
God is a vengeful film critic.
It is possible to break your brain.
I'm not going to ask why you're fighting twenty children. That's your own business, although most reasons are as old as time itself: 1) They started it. 2) You flipped over the table whi ...
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Oh, and sorry for the double comment, but I don't consider Poison Headcrabs scary, only annoying.