Pokemon is one of the most recognized, most-adored video game franchises in the world. Its addictive "catch 'em all" formula is so potent it's basically a mandatory $35 tax on having a child. But dozens of competitors have also tried to create their own collectible monster empires; some have done well, some haven't. But every game's subtext is clear: "I wish I was Pokemon. I want to be Pokemon so bad." Here are six of the jealous types:
If Japanese RPG's were a high school, Dragon Warrior/Quest would be a decade-reigning-super-senior with a legal drinking ID and the popularity of 12 condensed Fonzies. Let the other franchises come and go
Dragon Quest will still be sitting here on his truckbed, pounding beers with his buddy Final Fantasy for as long as the genre exists. Until, (record scratch), that Pokemon kid from across town showed up and upset the pecking order. That's when DQ lowered his sunglasses and muttered "I gots to learn me those moves."
So we get Dragon Warrior Monsters and the "privilege" of catching monsters instead of just swording them to death. Charmed, thank you. But there is some awesome news: when filling out their bestiary, DWM dipped into six RPG's worth of old enemies, meaning we could command mummies, robots, and ghost dragons of our very own. But while post-capture Pokemon unconditionally love you as if you weren't the same wandering jackass who beat them into unconsciousness, these guys had to be watched, or they'd go wild again. Plus, getting a monster you wanted was a lot more complicated than tossing a Pokeball. You could lure the basic ones with meat, but if you wanted an Ultra-rare Godspawn of your very own, you had to hatch it. And that meant generation after generation of monster breeding. But hey, if watching two mummies pork was your goal, then maybe this is the game for you.