Traditionally, kids aren't big fans of institutionalized learning. This dilemma forces educators to come up with innovative methods of educating today's youth. As a result of our technology-ingrained society, they're turning to videogames to help achieve their goal. At first glance, that sounds like an awesome idea. Videogames = Fun. How much could adding "Learning" to that equation mess up the end result? A lot. It could mess it up a lot.
Quick question: who are you more likely to believe about the evils of tobacco and other narcotics your grisly 50-year-old health teacher or a bear in a backwards hat wearing sunglasses? Yeah, I thought so.
Wally Bear and the NO! Gang is what you get when you mix a team of marketing executives, a warped understanding of childhood interests, and a hell of a lot of 90s slang. It's an NES game that was released in the early nineties, the awkward adolescent period of videogames. And like adolescents, the only way you can describe Wally Bear and the NO! Gang is really, really awkward.
The premise of the game is that you're a bear named Wally, who somehow manages to be cool even though his name is Wally. Your uncle (Gary Grizzly, naturally) invites you and your friends to party at his place. You accept his not-at-all creepy offer and head on over. However, obstacles will impede Wally's journey to his Uncle's including, I kid you not, "anthropomorphic animals who want to get him hooked on drugs and jumped into a gang." Luckily, Wally acts as a role model for young children everywhere as he defends himself against peer pressure through the use of cheesy dialogue.
Nonetheless, Gamepro gave Wally Bear a 5/5 rating in its May 1992 issue, which I will assume was the product of a sh*tload of the aforementioned evil drugs.