DLC (Downloadable Content) is, at its core, actually a really great idea: after completion of the full game, the developers can add content to extend the playability, while gamers pay to get the content. It's win-win. Except it never works out that way, and usually the content is worthless, overpriced, or something that should have been a feature to begin with. These are 8 of the most awful paid DLC in videogame history.
DLC has somehow found a way to get more degrading and insulting over the years, and here's the latest evidence: The Ultimate Shortcut Bundle for Battlefield 3. What it does, essentially, is give you pretty much everything you would earn in the game, had you, ya know, actually played it for a while. But who has time to play a game? "When I buy a game, I want to pay extra money so I don't have to play it much!" thought everyone who paid for this.
The problem is two-fold: the people who actually legitimately spent a great deal of time to get all of the upgrades and weapons felt their achievements had been cheapened by the feature, and the people who paid for it a) are actual human beings who spent actual money they probably worked for at actual jobs to get this, and b) supported the idea that this is something that should be the norm. I can't wait for the day I'm able to buy a game, pay an extra $10, and skip right to the credits immediately.