by Jake Klocksien March 25, 2008

I rediscovered my SNES recently. In the past week, I have conquered such classics as Super Mario World, Donkey Kong Country, and Donkey Kong Country 2: Diddy's Kong Quest. Platform gaming at it's best, right?
WRONG.
Not that I'm putting these games down completely. They are classic games that I love and cherish, but they all have one fatal flaw:
They all contain water levels.
Water levels are the cruel joke that game designers play on their unsuspecting customers. They are annoying, difficult, and completely break the flow of the game. Take, for example, Donkey Kong Country. You're all up in the jungle jumping around, having a fucking blast. You finish a level and you think: "Hell yeah! I hope the next level is just as fun!" But no. It's a goddamn water level. No jumping. No running. No fun. Just complete concentration.
Before he drove a plutonium-powered sports car into the 1950s (and eventually into therapy over his teenage mother's seduction of him), orange-vested time traveler Marty McFly was your typical 1980s California youth: playing sub-standard Huey Lewis covers as the lead guitarist of a rock band, The Pinheads. Rather than writing their own songs, the Pinheads choose to awkwardly inject existing hits with Van Halen-esque guitar solos while violently kicking over amplifiers. McFly introduces these sounds to 1955 with a Halen-like tribute to "Johnny B. Goode," making him essentially responsible for the eventual rise of glam metal.

Mario - You're predictable and meek. You picked Mario because the game is called "Mario Kart" and the only reason you're playing it is so you can talk about how awesome it is to play it. And you're right it is awesome put it's called "playing for love of the game" not "playing so you can attempt to fit in". Shame on you for tinting Mario's good name, put the controller down and never touch it again.
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