TALKING POINT: What’s the best way to play multiplayer Goldeneye?
Jeff: Being able to see the other players' screen makes
GoldenEye a game of speed and accuracy, not stealth. Even the most honest assassin will occasionally glance at what his opponent is up to, especially when there are less than four players. This is a game about keeping your cool in a sudden-death duel, not finding the best weapons. If you don’t want to play License to Kill mode, I think we should just watch TV. I’ll also settle for “slappers only.”

A desert island game defined
Sam: License to Kill is a great way to give this shoot ‘em up an element of surgical precision, but there’s no more satisfying
Goldeneye mastery than over proximity mines. Put one in the bathroom stall in the Facility or the inside door to the bunker and your opponent will be forced to walk right into their certain death. For added obnoxious points, start singing the funeral song right as they generate. For more, sing it all the way through the game.
Jeff: I always appreciated the elegance of throwing knives. It’s how a gentleman secret agent would do it. Of course a gentleman would never play as OddJob just so he’s short and that much harder to hit, but you get my point. It’s a shame that
Goldeneye never saw a proper sequel with online play.
Sam: Nintendo has announced that they’re trying to overcome licensing issues and get
Goldeneye on Wii’s Virtual Console. It’s not going to be easy – the developer Rare is now owned by Microsoft and the Bond license is under Activison's control. Still, wouldn’t it be amazing to see this classic updated for online multiplayer? Come on, Nintendo! Fulfill my adolescent fantasies! While you’re at it, bring me Alicia Silverstone on a bed of Dunkaroos.
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